Windows Phone 7 apps – BinaryDads, LLP application: Match-Em Mobile

Match-Em Mobile is a card concentration memory game. The object of Match-Em mobile is to find and match pairs of the same image on the card. When the card is pressed an image is displayed on the opposite side of the card. Try to find the matching image to make your match from the remaining cards on the screen.
Image Lists include:
• Animals
• Colors
• Shapes
• Numbers
• Roman Numerals
• Everyday life symbols
• Military
• Insects
• Medieval
• Fruit and other food
• Old West

 www.binarydads.com

Look for this Windows Phone 7 application in the new Windows Phone 7 marketplace!

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Windows Phone 7 apps – Karmak, Inc Application: Karmak Attach-It

Karmak, Inc has been a long standing Microsoft Partner and has been a Microsoft Gold Microsoft Partner since 2005.

Karmak Attach-It is a Karmak, Inc. application that allows you to attach images to a ProfitMaster Repair Order, Unit, Deal, or Deal Packet. The images are transferred from the device to the ProfitMaster business system’s Attach-It web service using wireless or cellular services. This application requires that you have purchased a Karmak, Inc. business system to function properly.
Features:
• Integrates with the device’s camera
• Allows browsing to existing user’s pictures
• Quickly add pictures to ProfitMaster without messy transfer cables

 Check out this new application on the new Windows Phone 7 marketplace!

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Windows Phone 7 – Top 10 Tips for a Successful Marketplace Certification

There’s a growing wave of developers submitting WP7 applications for certification and inclusion in the catalog. Although several applications passed testing, there is a trend in applications failing certification testing over these past weeks. Following are the top things to consider before submitting an application for certification to help increase the chances the application will pass testing the first time.

1)      READ the docs!!!  Understand the application policies that represent the requirements all applications need to meet in order to pass certification testing. The Windows Phone 7 application certification requirements are posted at http://developer.windowsphone.com.   We’ve documented all the policies and requirements is detail.    Taking the 30 minutes to read this will save developers a lot of time.

2)      Know your iconography.

  • Test Case 4.6 - Screen shots should encompass the full 480  x 800 dimension, must be a direct capture of the phone screen or emulator and needs to represent the correct aspect ratio.
  • Test Case 4.5 – Avoid using the default Windows Mobile icons.
  • Including a panorama background image is optional, but recommended. This will enable Microsoft to potentially feature your panorama image on the Marketplace catalog to help improve your application’s visibility with the likely result of more downloads.

3)      Support Information – Test Case 5.6.

  • Until 10/31/2010, it is recommended that applications include the version number or support information (for example a URL or email), which is easily discoverable by end-users.
  • Modify your applications now to help plan for 11/1/2010 when this test case will be enforced.

4)      Toast Notification – Test Case 6.2

  • There must be the ability for the user to disable toast notification.
  • On first use of HttpNotificationChannel.BindtoShellToast method, the application must ask the user for explicit permission to receive a toast notification.

5)      Applications Running Under a Locked Screen – Test Case 6.3

  • This only applies to applications that continue to execute when running under the locked screen and does not apply to applications in a suspended state.
  • Prompt the user for explicit permission to run under a locked screen upon first use of ApplicationIdleDetectionMode.

6)      Back Button – Test Case 5.2.4

  • Back button behavior is one of the most typical failures.
  • A common failure is pressing the back button during application runtime exits the application, instead of returning the application to a previous page or closing the presented menu or dialog.

7)      Themes – Test Case 5.1.1. Avoid controls and text washing-out by testing applications with the Theme Background set to “light”.

8)      Languages.  Be sure that the application description and the text the application displays to end users is localized appropriately in the target language.

9)      Failures upon Upload to the Marketplace.  There is a validation tool that assesses your application upon upload to the Marketplace. Some common failures are:

  • Error 1029 – Your XAP in missing an interop manifest. Make sure the interop syntax is specified in the manifest file. If the account does not have permissions to run interop, this error message will also be generated.

10)   Windows Phone Developer Tools. Be sure to use the RTM version of the Windows Phone Developer Tools as applications built on previous tool versions will fail testing.

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Keeper from Callpod for Windows Mobile 6.x- are your passwords safe?

While looking at mobile applications I came across Keeper from Callpod. You can see them on the Microsoft Mobile Marketplace at this location – http://marketplace.windowsphone.com/search.aspx?keywords=keeper

Here is the description

Description:

Keeper is the most downloaded Password Security App with over 1 million trusted users worldwide. CNET editors award it 4½ stars out of 5 while acclaiming Keeper has a “intuitive interface and strong encryption…sleek & well-organized”. Approved by the U.S. Military and Department of Homeland Security, Keeper is the most secure and feature-rich password security and storage system on Windows Mobile®. Without question, Keeper is the absolute best value. HIGHLIGHTS ***** CNET Download.com 4.5 / 5.0 Editors Pick 4.5 User Rating – Over 1 Million Trusted Users – Available In 9 Languages Satisfied Users in 60+ Countries – A Safe, Secure and Feature-Rich Experience – CNET Review “intuitive interface and strong encryption…sleek & well-organized” – Wireless Sync to Mac, PC, Linux Laptop/Desktop Computer separate below FEATURES AND BENEFITS – U.S. Government Approved 128-Bit AES Cipher Grade Encryption – Unlimited Number of Records – Data Import and Export – Fully Managed, Secure, Off-Site Backup – Customizable Visual Themes and Colors – Multiple Viewing Modes – Dynamic Search Functions For Quick-Find – Customizable Folders i.e. Personal, Business, Family, etc. LAPTOP & DESKTOP SYNC OPTION separate purchase – Seamlessly Sync Mac, PC, or Linux Laptop/Desktop Computer At Home and Work – Conveniently Allows Activation For Two Computers PROTECT YOUR IDENTITY! YOUR INFO IS PRICELESS. – Eliminate scraps of paper and computer files that can fall into the wrong hands! – Safeguard your master password. We never have access to or knowledge of it. – In the event you lose or forget your master password, even our responsive customer support team will not be able to help you access your info!

We all have to keep track of way too many passwords therefore this application is an essential program.

If you have a Windows Mobile 6.5 device then you will be able to find keeper by launching the Marketplace app then searching for Keeper.

If you have a Windows Mobile 6.0 or 6.1 device you can download the marketplace application by going to this link – http://mp.windowsphone.com

You can read more about these versions at this blog – http://windowsteamblog.com/windows_phone/b/windowsphone/archive/2009/11/16/windows-marketplace-for-windows-mobile-6-0-and-6-1.aspx

Hopefully in the near future we will see a Windows Phone 7 version of this application but right now keeping passwords secure is critical so I will be installing.

Oh and one cool thing you may not know about our Mobile Marketplace – we actually let you choose whether to pay by credit card or be billed by your network provider.

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Windows Phone 7 Training – Windows Phone 7 in 7 Minutes

This video introduces the user experience, the design philosophy, and some fundamentals of the Windows Phone application platform, using the beta release of the developer tools.
This video demonstrates how to write, run, and debug a simple “Hello World” application for Windows Phone 7.
This video explains the basics of the software architecture of Windows Phone 7, and the hardware which supports it.
This video discusses and demonstrates using Silverlight 3 as a platform for Windows Phone 7 applications, including similarities and differences between it and Silverlight in a browser
This video demonstrates the use of Microsoft XNA as a platform to build games for Windows Phone 7.
This video explains which Silverlight controls are and which are not supported in Windows Phone 7 applications, and demonstrates some of those that are supported.
This video shows how to connect to and consume Web Services in Windows Phone 7 Silverlight applications.
This video demonstrates how a Windows 7 Phone List application can be used to easily create a master-detail data-centric application.
This video shows how to create and manipulate files and folders for local storage in a Windows 7 Phone application.
This video shows how to create and use an ApplicationBar, which is a toolbar for Windows 7 Phone applications.
This video shows how to use the Web Browser control to access on-line or off-line content in a Windows 7 Phone application.
This video demonstrates how to use the CultureInfo class to create a globalized / Localized application.
This video shows how to create an application that gets data from the Windows Phone Location Service, and discusses using emulated data to test it.
This video explains how to code for Push Notification, which lets back-end services notify users of changes in state.
This video discusses security considerations relevant to Windows 7 Phone applications.
This video explains how an accelerometer can be used in Windows 7 Phone applications, and discusses how data from the accelerometer can be emulated for testing purposes.
This video explains and demonstrates the use of the MediaElement control to display and manipulate audio and video clips in Windows Phone 7 applications.
This video discusses the use of the multi-touch interface in Windows 7 Phone applications and shows how you can code for it in the emulator in Visual Studio 2010.
This video demonstrates how to provide alternate layout formats for the on-screen keyboard in Windows 7 applications.
This video explains how to how to write code that uses the camera functionality that’s built into Windows Phone 7 hardware.
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Windows Phone 7 Training – Windows Phone Design Days – More Great Training

John  – http://www.twitter.com/jodonnel

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Windows Phone 7 Jumpstart Training with Rob Miles and Andy Wigley

Windows Phone 7 Jump Start (Session 1 of 12): Introduction: A quick tour of Windows Phone 7 and how you write programs for it. We take a look at the platform capabilities and the software development options. And offer you a chance to win a prize that is almost certainly not a private jet. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-1-of-12-Introduction/

Windows Phone 7 Jump Start (Session 2 of 12): Building a Silverlight Application, Part 1: Building an application from scratch. How you can take a simple idea for a program and build the user interface, followed by the program behaviors that sit behind it. We take a look at databinding on Windows Phone and how best to structure your application to make best use of it. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-2-of-12-Building-a-Silverlight-Application-Part-1/

Windows Phone 7 Jump Start (Session 3 of 12): Building a Silverlight Application, Part 2: Making more complex applications. You also get an overview of how the built in controls work, and how to tailor the user input to match your requirements. We also take a look at page navigation within a multi-form Silverlight application on the phone and how to use the navigation inputs for best effect. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-3-of-12-Building-a-Silverlight-Application-Part-2/

Windows Phone 7 Jump Start (Session 4 of 12): Building Games for the Windows Phone 7 Platform: Using Silverlight as a platform for game creation. We show how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. We also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-4-of-12-Building-Games-for-the-Windows-Phone-7-Platform/

Windows Phone 7 Jump Start (Session 5 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 1: Getting Started with  XNA on Windows Phone. We talk about what makes the Windows Phone such a good platform for XNA development and how you create XNA games for it. We take a look at how games can manage the orientation of a phone and give you some tips on getting the best performance. Then we move on to take a look at the accelerometer input and how to make games that use this. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-5-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-/

Windows Phone 7 Jump Start (Session 6 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 2: Using the Windows Phone platform features in your XNA games. We continue with our look at Windows Phone features that make the platform so interesting to game developers. We cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-6-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-/

Windows Phone 7 Jump Start (Session 7 of 12): Advanced Application Development, Part 1: Application Lifecycle. A look at the execution model on the phone, and how to create solutions that give a great user experience in the face of phone calls, termination and even total shutdown of the device itself. We show how to respond to messages to make your application give the appearance of being “always on” and the data persistence facilities that you will need to make this work. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-7-of-12-Advanced-Application-Development-Part-1/

Windows Phone 7 Jump Start (Session 8 of 12): Advanced Application Development, Part 2: Launchers and Choosers plus Using Isolated Storage. In this session we take a look at “Launchers and Choosers”, how your application can use the built in phone behaviors to place calls, take pictures and select contacts, making it part of how the phone works. We also show how your application can store data in its own isolated storage on the phone device. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-8-of-12-Advanced-Application-Development-Part-2/

Windows Phone 7 Jump Start (Session 9 of 12): Advanced Application Development, Part 3: Storing Data and Using the Network. In this session we look at the connectedness of Windows Phone and how you can make this work for you. We demonstrate connected applications and how the notification service is used to allow external systems to give your application a wake-up call.  http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-9-of-12-Advanced-Application-Development-Part-3/

Windows Phone 7 Jump Start (Session 10 of 12): Marketing Your Windows Phone 7 Application: Using Windows Marketplace. In this session we explain how to join the Marketplace and get your applications out there. We take a look at how your solutions are packaged and deployed and how you go about registering a device for development and then using that with Visual Studio 2010 to test your applications. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-10-of-12-Marketing-Your-Windows-Phone-7-Application/

Windows Phone 7 Jump Start (Session 11 of 12): Working with Media: Using XNA in 3D and with Media. In this session we take a quick look at how the Windows Phone works as an excellent platform for 3D games in XNA. We also explore how an XNA game can make use of the media stored in the phone, including photographs taken by the user and media loaded onto it from Zune. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-11-of-12-Working-with-Media/

Windows Phone 7 Jump Start (Session 12 of 12): Final Silverlight Topics and Wrap-Up: Taking Silverlight to the max. We start with a look at the Application bar, a crucial component in Windows Phone applications. We then move on to the Expression Blend tool, and how to create compelling user experiences with it. Finally we round off the session by showing how easy it is to use the map services in your phone and demonstrate some of the really cool navigation tools that are coming. http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-12-of-12-Final-Silverlight-Topics-and-Wrap-Up/

John – http://www.twitter.com/jodonnel

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